Tempering Guide
By the DiabloBytes team · Updated July 2026
Tempering lets you add a bonus affix on top of your Legendary gear — often the build-defining difference between functional and meta. The tension: every temper reroll costs a charge, and when charges hit zero, the slot is bricked forever without a rare Scroll of Restoration. Disciplined tempering means only pushing charges on items you've already committed to keeping.
Tempering Mechanics
- ◆ Legendary items only Mythic Uniques and regular Uniques cannot be tempered.
- ◆ 2 tempering slots per item Each slot accepts a different manual.
- ◆ 5 reroll charges per slot Each reroll consumes a charge.
- ◆ +1 charge per Greater Affix Max 7 charges on a 4-GA item.
- ◆ Class-bound Tempers are locked to the class that applied them.
- ◆ Cost Materials + gold. Cheap relative to masterworking.
Manual Rarity
| Rarity | Affix Pool | Best Source |
|---|---|---|
| Magic | 3 possible affixes | Low tier content |
| Rare | 4 possible affixes | NMD T40+, Pit T30+ |
| Legendary | 5 possible affixes | Pit T60+, Tormented Helltide |
Discipline Rules
- ◆ Never temper below Level 60 — gear churn is too high
- ◆ Never temper a low-roll Legendary — pump the GA pieces only
- ◆ Build a GA-first gear set, then temper the whole set
- ◆ Reserve Scrolls of Restoration for 4-GA chase items only
- ◆ Use Rare-pool manuals on finished pieces (smaller pool = better odds)
- ◆ Accept a "good enough" temper on secondary slots — don’t burn charges chasing perfect
Scrolls of Restoration
Scrolls of Restoration reset all tempering charges on an item back to full. Max 3 per day from the Tree of Whispers, with occasional drops from high-tier content. They stack. Save them for your true BiS pieces — don't waste a Scroll on gear you'll replace in a week.
Quick Reference
- Works on Legendary only
- Slots/Item 2
- Charges/Slot 5 (+1 per GA)
- Max Charges 7
- Scroll Cap 3/day (Tree)
- Manual Rarities 3
- Class-Bound Yes
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